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missiles [2023/09/23 02:11] adwintermissiles [2023/09/23 03:15] (current) adwinter
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-===== List of Missiles =====+===== Missiles =====
  
-<sortable 1>+Missiles are expendable munitions. 
 + 
 +Attack missiles have a variety of properties: 
 + 
 +  * **Damage** yield is the amount of damage inflicted on targets within the Area of Effect. 
 +  * **Range** describes how far the missile can travel, generally you want to launch at targets well within range to compensate for target movement. 
 +  * **Speed** describes how quickly it moves towards a target. 
 +  * **Cooldown** describes how much time the launcher takes between firings to prepare the next launch. 
 +  * **Seeker** determines how the missile acquires targets and when it may be fired: Targetted, requiring a target prior to launch or Autonomous which relies on the missile's onboard systems. 
 +  * **Swarming** refers simply to missiles which release multiple warheads. There are always eight warheads released. Note: warhead behavior is detailed in other columns such as dumbfire, heat-seeking, etc. 
 +  * **Guidance** determines how a missile tracks and follows targets: Heat seeking missiles will attempt to attack the nearest warm target, Image Recognition or Standard Guidance will follow a specific target primarily based on its appearance, Dumb-fire have no guidance at all and will travel in direction of launch without maneuvering relying on the pilot's intuition of target movement. 
 +  * **Fusing** controls detonation, most missiles detonate when they impact a target. Proximity fusing will detonate when the missiles gets close enough to the target, generally once it's already missed impact and is getting farther away. A few missiles may be Manually Triggered to detonate remotely, also known as synaptic triggering. 
 + 
 +Some missiles have extremely powerful detonations which affect large areas the size of this influence is noted by **Area of Effect**. 
 + 
 +==== Missile Capabilities Table ==== 
 + 
 +<sortable r2>
 ^Name^Damage^Range^Speed^Swarm^Target^Guidance^Fusing^ ^Name^Damage^Range^Speed^Swarm^Target^Guidance^Fusing^
-|[[Banshee Missile]]|74,000|14.814|153|no|yes|standard|impact| +|[[Banshee Missile|Banshee]]|74000|15|153|no|yes|standard|impact| 
-|[[Tomahawk Heavy Missile|Tomahawk Heavy]]|625,000|43.1|196|no|no|standard|impact| +|[[Tomahawk Heavy Missile|TomahawkHvy]]|625000|43|196|no|no|standard|impact| 
-|[[Hornet Missile]]|200,000|31.2|186|no|yes|standard|impact| +|[[Hornet Missile|Hornet]]|200000|31|186|no|yes|standard|impact| 
-|[[Thorn]]|15,000|17.777|158|no|yes|standard|proximity| +|[[Thorn]]|15000|18|158|no|yes|standard|proximity| 
-|[[Typhoon Missile]]|240,000|74.8|195|yes|yes|standard|impact|+|[[Typhoon Missile|Typhoon]]|240000|75|195|yes|yes|standard|impact
 +|[[Firestorm Torpedo|FirestormTorp]]|1000000|99|165|no|no|standard|impact| 
 +|[[Hammer Heavy Torpedo|HammerHvyTorp]]|300000|76|253|no|no|standard|proximity| 
 +|[[Flail Barrage Missile|FlailBarr]]|40000|58|486|yes|no|standard|impact| 
 +|[[Boarding Pod|BoardingPod]]<sup>1</sup>|0|77|480|no|yes|standard|impact| 
 +|[[Poltergeist Missile|Poltergeist]]|12000|13|250|yes|no|standard|impact| 
 +|[[Wraith Missile|Wraith]]|1000000|51|170|yes|yes|heat seeker|proximity| 
 +|[[Spectre Missile|Spectre]]|260000|24|228|no|yes|heat seeker|proximity| 
 +|[[Shadow Missile|Shadow]]|560000|81|245|yes|no|standard|proximity| 
 +|[[Ghoul Missile|Ghoul]]|52000|56|450|yes|no|standard|impact| 
 +|[[Phantom Missile|Phantom]]|650000|53|212|no|no|standard|proximity| 
 +|[[Sting]]|4000|40|257|no|yes|standard|proximity| 
 +|[[Needle]]|7400|27|174|no|yes|standard|proximity| 
 +|[[Windstalker Missile|Windstalker]]|30000|22|179|no|no|dumbfire|synaptic| 
 +|[[Wildfire Missile|Wildfire]]|15000|33|246|no|no|standard|impact| 
 +|[[Disruptor Missile|Disruptor]]|6000|40|514|no|yes|standard|impact| 
 +|[[Hammerhead Missile|Hammerhead]]|1200000|86|172|no|yes|standard|impact| 
 +|[[Beluga Missile|Beluga]]|100000|90|211|no|yes|standard|impact| 
 +|[[Remote Guided Warhead|RemoteWarh]]|100000|80|142|no|no|standard|impact| 
 +|[[Firefly Missile|Firefly]]|1500|25|576|no|no|dumbfire|proximity| 
 +|[[Thunderbolt Missile|Thunderbolt]]|75000|78|195|no|yes|heat seeker|impact| 
 +|[[Aurora Missile|Aurora]]|8000|19|589|no|no|dumbfire|synaptic| 
 +|[[Tornado Missile|Tornado]]|400000|25|312|yes|no|dumbfire|proximity| 
 +|[[Cyclone Missile|Cyclone]]|23000|60|148|no|yes|standard|proximity|  
 +|[[Tempest Missile|Tempest]]|60000|62|195|no|no|standard|impact| 
 +|[[Hurricane Missile|Hurricane]]|6000|30|471|no|yes|standard|proximity|  
 +|[[Silkworm Missile|Sikworm]]|19000|28|190|no|yes|standard|impact| 
 +|[[Mosquito Missile|Mosquito]]|200|15|590|no|yes|standard|impact| 
 +|[[Firelance Missile|Firelance]]|4500|50|500|no|no|dumbfire|proximity|   
 +|[[Wasp Missile|Wasp]]|8000|18|560|yes|yes|standard|impact|  
 +|[[Rapier Missile|Rapier]]|1000|100|657|no|yes|standard|impact| 
 +|[[Dragonfly Missile|Dragonfly]]|5000|19|250|no|yes|standard|proximity|
 </sortable> </sortable>
 +<sup>1</sup>[[Boarding Pod|Boarding pods]] are a "missile" which delivers marines from the firing ship to the target.
   
   
   
   
-Firestorm Torpedo 1,000,000 99.0 165 no standard  
-Hammer Heavy Torpedo 300,000 75.9 253 no standard  
-Flail Barrage Missile 40,000 58.3 486 yes standard  
-Boarding pods 0 76.8 480 no yes standard  
-Poltergeist Missile 12,000 12.5 250 yes standard  
-Wraith Missile 1,000,000 51.0 170 yes yes heat seeker  
-Spectre Missile 260,000 24.1 228 no yes heat seeker  
-Shadow Missile 560,000 80.8 245 yes standard  
-Ghoul Missile 52,000 56.2 450 yes standard  
-Phantom Missile 650,000 53.0 212 no standard  
-Sting 4,000 39.9 257 no yes standard  
-Needle 7,400 26.6 174 no yes standard  
-Windstalker Missile 30,000 22.2 179 no no dumbfire  
-Wildfire Missile 15,000 33.3 246 no no standard  
-Disruptor Missile 6,000 39.9 514 no yes standard  
-Hammerhead Missile 1,200,000 86.0 172 no yes standard  
-Beluga Missile 100,000 89.9 211 no yes standard  
-Remote Guided Warhead 100,000 79.9 142 no standard  
-Firefly Missile 1,500 24.9 576 no no dumbfire  
-Thunderbolt Missile 75,000 78.0 195 no yes heat seeker  
-Aurora Missile 8,000 18.7 589 no no dumbfire  
-Tornado Missile 400,000 24.9 312 yes no dumbfire  
-Cyclone Missile 23,000 59.9 148 no yes standard  
-Tempest Missile 60,000 62.4 195 no no standard  
-Hurricane Missile 6,000 29.9 471 no yes standard  
-Silkworm Missile 19,000 28.4 190 no yes standard  
-Mosquito Missile 200 14.6 590 no yes standard  
-Firelance Missile 4,500 49.9 500 no no dumbfire  
-Wasp Missile 8,000 18.1 560 yes yes standard  
-Rapier Missile 1,000 99.9 657 no yes standard  
-Dragonfly Missile 5,000 18.7 250 no yes standard  
missiles.1695456689.txt.gz · Last modified: by adwinter