~~NOTOC~~ {{tag>[useful weapons]}} ====== Weapons ====== This page explains the weapons that are mounted to ships -- See Also: [[Missiles]] ===== Types of Weapons ===== ==== Bolt weapons ==== * Fire discrete projectiles which travel through space at the listed speed. * May fire repeatedly at the specified rate of fire. * Accuracy depends on the bullet speed, which ranges from slow capital ship cannons to Flak that exceeds the speed of beam weapons. * Most weapons fit into this category. ==== Beam weapons ==== * Are virtually impossible to evade because all beam weapons have a very high propagation speed. * Generate a beam until the trigger is released or energy is depleted. * Few Beam Weapons are commonly seen in-game: * [[Alpha Kyon Emitter]] * [[Beta Kyon Emitter]] * [[Gamma Kyon Emitter]] * [[Pulsed Beam Emitter]] * [[Ion Disruptor]] ==== Shockwave weapons ==== * Are almost impossible to evade since some can cover an area that is over 1 km wide. * Fire a cone of destruction hitting victims multiple times, inflicting a huge multiplier on large targets. * Often a source of friendly fire. * Few Shockwave weapons available: * [[Phased Shockwave Generator]] * [[Plasma Burst Generator]] ==== Flak weapons ==== * Are primarily designed as anti-fighter weapons. * Create a large damage area capable of seriously damaging fighters. * Very few Flak Weapons are available: * [[Fragmentation Bomb Launcher]] * [[Flak Artillery Array]] * [[Starburst Shockwave]] * [[Cannon Flak Array]] * [[Cluster Flak Array]] ==== Ammunition-Based Weapons ==== * Far more energy efficient than their equivalents, they require constant supplies of ammunition to fire. * Each ammunition crate holds 200 rounds of ammunition. This means certain weapons use ammunition faster than others. * Storing and re-equipping becomes a matter of logistics. OOS combat uses ammunition very quickly. * Few Ammunition Based Weapons Available: * [[Mass Driver]] * [[Energy Bolt Chaingun]] * [[Matter/Anti-Matter Launcher]] * [[Gauss Cannon]] * Available Ammunition Types: * [[Mass Driver Ammunition]] * [[Energy Bolt Chaingun Ammunition]] * [[Gauss Cannon Ammunition]] * [[Matter/Anti-Matter Warheads]] ===== Weapons List & Data ===== ^Name ^Shield Dmg^Hull Dmg^Energy^Range^Speed^Cargo^Space^ |[[Fusion Beam Cannon]] |9000 |12800|278|6.63|2660 |L |30 | |[[Matter/Anti-Matter Launcher]]A |10000|3700 |1 |3.62|445 |M |21 | |[[Electro-Magnetic Plasma Cannon]] |5200 |2000 |81 |2.0 |588 |S |5 | |[[Prototype Starburst Shockwave Cannon]] |11700|1900 |679|2.0 |2000 |XL|28 | |[[Point Singularity Projector]]2 |25200|9500 |250|6.42|321 |XL|200| |[[Starburst Shockwave Cannon]] |13100|2100 |759|2.0 |2000 |L |28 | |[[Gamma Kyon Emitter]] |10700|6400 |714|4.85|12143|XL|25 | |[[Beta Kyon Emitter]] |5000 |3000 |10 |3.41|9765 |M |5 | |[[Alpha Kyon Emitter]] |2300 |1100 |56 |1.79|5993 |S |1 | |[[Experimental Electro-Mag Plasma Cannon]] |4600 |1800 |72 |2.0 |588 |S |5 | |[[Prototype Matter/Anti-Matter Launcher]]A|8900 |3300 |1 |3.62|445 |M |21 | |[[Phased Array Laser Cannon]] |9400 |7000 |25 |6.37|2561 |L |32 | |[[Phased Shockwave Generator]]1 |2500 |134 |569|1.44|254 |L |28 | |[[Cluster Flak Array]] |12000|1800 |692|1.98|2200 |L |33 | |[[Repair Laser]] |0 |100 |100|2.2 |4400 |- | 1 | |[[Incendiary Bomb Launcher]]2/3 |46200|8100 |478|5.14|312 |XL|110| |[[Phased Repeater Gun]] |7200 |765 |138|2.32|1560 | S|4 | |[[High Energy Plasma Thrower]] |9400 |1500 |188|2.31|431 |S |6 | |[[Tractor Beam]] |0 |0 |2000|2.0|4000 |S |50 | |[[Particle Accelerator Cannon]] |6000 |748 |120|1.92|703 |S |3 | |[[Mobile Drilling System]] |118 |325 |20 |4.83|84 |XL|100| |[[Ion Pulse Generator]] |13000|544 |475|3.88|347 |M |28 | |[[Energy Bolt Chaingun]]A |8900 |1400 |233|2.81|604 |S |1 | |[[Plasma Beam Cannon]] |11900|4500 |336|5.85|10644|XL|120| |[[Flak Artillery Array]] |12800|1900 |629|2.11|7051 |L |30 | |[[Fragmentation Bomb Launcher]] |8800 |1400 |192|1.97|359 |S |5 | |[[Ion Shard Railgun]] |10200|3700 |476|3.33|498 |M |22 | |[[Pulsed Beam Emitter]] |18100|673 |269|0.97|6980 |M |8 | |[[Concussion Impulse Generator]] |9800 |3200 |307|3.46|420 |M |25 | |[[Plasma Burst Generator]]2 |427 |109 |50 |0.78|375 |S |7 | |[[Gauss Cannon]] A |42200|17900|1 |4.78|353 |XL|55 | |[[Ion Cannon]]2 |66100|3800 |503|5.12|387 |XL|150| |[[Photon Pulse Cannon]]2 |46500|8200 |420|6.62|333 |XL|100| |[[Ion Disruptor]] |3300 |10 |164|0.94|2027 |M |10 | |[[Mass Driver]]A |0 |185 |12 |0.99|739 |S |1 | |[[Impulse Ray Emitter]] |1400 |140 |26 |1.39|1162 |S |1 | |[[Tri-Beam Cannon]] |11100|7800 |374|6.19|5630 |XL|135| ==== Key ==== |Sheild Dmg|Damage Per Second| |Hull Dmg |Damage Per Second| |Energy |Amount of Energy Used Per Second| |Range |Range in Kilometers (km)| |Speed |Speed in meters/second | |Cargo |Carge Size Type (ie. S,M,L,XL)| |Space |Amount of Cargo Space Per Gun| ==== Footnotes ===== AWeapon Requires Ammunition 1Actual damage for this weapon is much higher. Area of Effect weapon. Will hit several/many targets multiple times. 2Capital weapon which can be charged up, using more energy but dealing more damage. 3IBL "set the target on fire", adding burn damage. For 3 seconds, about 3000 damage per second is inflicted. This is not cumulative with multiple IBLs hitting the target so it's barely noticeable when firing 4-8 IBL simultaneously.